<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gladiators on Marks2Games</title><link>https://marks2games.com/gladiators/</link><description>Recent content in Gladiators on Marks2Games</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><atom:link href="https://marks2games.com/gladiators/index.xml" rel="self" type="application/rss+xml"/><item><title>Print &amp; Play</title><link>https://marks2games.com/gladiators/printplay/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marks2games.com/gladiators/printplay/</guid><description>&lt;h2 id="rules"&gt;Rules
&lt;/h2&gt;&lt;p&gt;The complete set of cards to play &lt;strong&gt;Gladiators&lt;/strong&gt; are available as a downloadable PDF.
The size of cards is 57mm x 87mm.&lt;/p&gt;
&lt;p&gt;&lt;a class="link" href="../../downloads/gladiators/gladiators-print&amp;amp;play.pdf" &gt;Download Cards PDF&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="what-is-in-the-pdf"&gt;What is in the pdf
&lt;/h2&gt;&lt;p&gt;The pdf contents all cards in the game &lt;strong&gt;Gladiators&lt;/strong&gt;. You can just print it and play.&lt;/p&gt;
&lt;h2 id="related-project-page"&gt;Related project page
&lt;/h2&gt;&lt;p&gt;Return to the main project page here:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a class="link" href="../" &gt;Gladiators&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="link" href="../rules/" &gt;Rules&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Rules</title><link>https://marks2games.com/gladiators/rules/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marks2games.com/gladiators/rules/</guid><description>&lt;h2 id="rules"&gt;Rules
&lt;/h2&gt;&lt;p&gt;The core rules of &lt;strong&gt;Gladiators&lt;/strong&gt; are available as a downloadable PDF.&lt;/p&gt;
&lt;p&gt;&lt;a class="link" href="../../downloads/gladiators/gladiators-rules.pdf" &gt;Download Rules PDF&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="what-kind-of-game-is-this"&gt;What kind of game is this?
&lt;/h2&gt;&lt;p&gt;Gladiators is a competitive multiplayer board game built around:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;pact declarations&lt;/li&gt;
&lt;li&gt;tactical duels&lt;/li&gt;
&lt;li&gt;maneuver cards&lt;/li&gt;
&lt;li&gt;betrayal&lt;/li&gt;
&lt;li&gt;adaptation over time&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The game is designed to create tension not only through direct combat, but also through negotiation, hidden intentions, and the unstable alliances formed between players.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="core-structure"&gt;Core structure
&lt;/h2&gt;&lt;p&gt;A game of Gladiators is played in rounds. Each round consists of three phases:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Declaration of pacts and duels&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Duels&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cleanup&lt;/strong&gt; :contentReference[oaicite:6]{index=6}&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Players continue through rounds until one of them reaches the required number of victory points.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="core-mechanics"&gt;Core mechanics
&lt;/h2&gt;&lt;h3 id="three-combat-disciplines"&gt;Three combat disciplines
&lt;/h3&gt;&lt;p&gt;Each player controls three skill types:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Archery&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Spear&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Riding&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each skill has a value between &lt;strong&gt;1 and 5&lt;/strong&gt;, and the total of all three must always equal &lt;strong&gt;9&lt;/strong&gt;. :contentReference[oaicite:7]{index=7}&lt;/p&gt;
&lt;p&gt;This creates an important strategic tension: players cannot be strong at everything and must shape their strengths carefully.&lt;/p&gt;
&lt;h3 id="pacts-and-betrayal"&gt;Pacts and betrayal
&lt;/h3&gt;&lt;p&gt;Before combat begins, players secretly assign cards to opponents.&lt;/p&gt;
&lt;p&gt;These can include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;pact cards&lt;/li&gt;
&lt;li&gt;empty pacts&lt;/li&gt;
&lt;li&gt;duel cards&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If both players declare compatible pacts, they gain bonuses.&lt;br&gt;
If not, declarations may fail or even turn into betrayal penalties. :contentReference[oaicite:8]{index=8}&lt;/p&gt;
&lt;h3 id="duels"&gt;Duels
&lt;/h3&gt;&lt;p&gt;When a duel is established, the players involved choose the combat disciplines that will matter in that fight.&lt;/p&gt;
&lt;p&gt;They then secretly play maneuver cards and resolve the duel based on:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;selected disciplines&lt;/li&gt;
&lt;li&gt;skill values&lt;/li&gt;
&lt;li&gt;maneuver card effects&lt;/li&gt;
&lt;li&gt;successful pacts&lt;/li&gt;
&lt;li&gt;betrayal penalties :contentReference[oaicite:9]{index=9}&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="adaptation-after-defeat"&gt;Adaptation after defeat
&lt;/h3&gt;&lt;p&gt;After losing a duel, a player may redistribute one point between skills while staying within the allowed range.&lt;/p&gt;
&lt;p&gt;This means the game includes an element of adaptation and long-term tactical adjustment, rather than remaining completely fixed from start to finish. :contentReference[oaicite:10]{index=10}&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="what-makes-gladiators-different"&gt;What makes Gladiators different?
&lt;/h2&gt;&lt;p&gt;The core idea behind Gladiators is that much of the game happens &lt;strong&gt;before&lt;/strong&gt; the actual duel.&lt;/p&gt;
&lt;p&gt;The tension comes from social and strategic questions such as:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Who will challenge whom?&lt;/li&gt;
&lt;li&gt;Which pact will actually be honored?&lt;/li&gt;
&lt;li&gt;Who is bluffing?&lt;/li&gt;
&lt;li&gt;Which opponent is preparing for a particular type of fight?&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The duel system then gives those decisions concrete consequences.&lt;/p&gt;
&lt;p&gt;That makes Gladiators a game not only of combat optimization, but also of timing, trust, manipulation, and reading the table.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="project-status"&gt;Project status
&lt;/h2&gt;&lt;p&gt;These rules are part of an actively developing board game project.&lt;/p&gt;
&lt;p&gt;The game already has a functional playable core, but the rules and presentation may continue to evolve over time as the project is further developed and refined.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="related-project-page"&gt;Related project page
&lt;/h2&gt;&lt;p&gt;Return to the main project page here:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a class="link" href="../" &gt;Gladiators&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="link" href="../print&amp;amp;play/" &gt;Print&amp;amp;Play&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>