<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Insect Steampunk on Marks2Games</title><link>https://marks2games.com/insect-steampunk/</link><description>Recent content in Insect Steampunk on Marks2Games</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><atom:link href="https://marks2games.com/insect-steampunk/index.xml" rel="self" type="application/rss+xml"/><item><title>Archetypes</title><link>https://marks2games.com/insect-steampunk/archetypes/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marks2games.com/insect-steampunk/archetypes/</guid><description>&lt;h2 id="archetypes"&gt;Archetypes
&lt;/h2&gt;&lt;p&gt;The &lt;strong&gt;Archetypes&lt;/strong&gt; section presents character concepts and role options for players in Insect Steampunk.&lt;/p&gt;
&lt;p&gt;These materials are meant to show the kinds of characters that fit naturally into the world and to help players imagine how they want to take part in its societies, conflicts, and stories.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="what-to-expect"&gt;What to expect
&lt;/h2&gt;&lt;p&gt;Archetypes may include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;thematic character roles&lt;/li&gt;
&lt;li&gt;social or functional roles in the setting&lt;/li&gt;
&lt;li&gt;examples of how characters can differ in specialization&lt;/li&gt;
&lt;li&gt;concepts that reflect the structure and atmosphere of the world&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The goal is not only to define player options mechanically, but also to help connect characters to the world itself.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="project-status"&gt;Project status
&lt;/h2&gt;&lt;p&gt;As the rules and setting continue to evolve, archetypes may also be revised, expanded, or reorganized.&lt;/p&gt;</description></item><item><title>Bestiary</title><link>https://marks2games.com/insect-steampunk/bestiary/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marks2games.com/insect-steampunk/bestiary/</guid><description>&lt;h2 id="bestiary"&gt;Bestiary
&lt;/h2&gt;&lt;p&gt;The &lt;strong&gt;Bestiary&lt;/strong&gt; collects creatures, enemies, and other beings that inhabit the world of Insect Steampunk.&lt;/p&gt;
&lt;p&gt;It is intended to help game masters and players better understand the strange lifeforms, dangers, and living presences that shape this setting.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="what-to-expect"&gt;What to expect
&lt;/h2&gt;&lt;p&gt;The Bestiary is meant to contain:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;hostile and neutral creatures&lt;/li&gt;
&lt;li&gt;unusual insect-inspired beings&lt;/li&gt;
&lt;li&gt;enemies suitable for encounters and campaigns&lt;/li&gt;
&lt;li&gt;creatures that reflect the world’s atmosphere and ecology&lt;/li&gt;
&lt;li&gt;material that expands the setting beyond the player perspective&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As the project develops, this collection may grow into a broader world resource rather than remaining only a combat reference.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="project-status"&gt;Project status
&lt;/h2&gt;&lt;p&gt;The Bestiary is part of an evolving RPG project, so entries and classifications may continue to change over time.&lt;/p&gt;</description></item><item><title>Maps</title><link>https://marks2games.com/insect-steampunk/maps/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marks2games.com/insect-steampunk/maps/</guid><description>&lt;h2 id="maps"&gt;Maps
&lt;/h2&gt;&lt;p&gt;The &lt;strong&gt;Maps&lt;/strong&gt; section provides visual material for the world of Insect Steampunk.&lt;/p&gt;
&lt;p&gt;These documents are intended to support both worldbuilding and play by offering geographical, regional, or situational reference material for the setting.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="what-to-expect"&gt;What to expect
&lt;/h2&gt;&lt;p&gt;This section may include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;regional maps&lt;/li&gt;
&lt;li&gt;settlement maps&lt;/li&gt;
&lt;li&gt;campaign reference maps&lt;/li&gt;
&lt;li&gt;travel and exploration material&lt;/li&gt;
&lt;li&gt;visual aids for players and game masters&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Maps help make the world more concrete and playable, especially in a setting that is meant to feel unfamiliar and distinct.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="project-status"&gt;Project status
&lt;/h2&gt;&lt;p&gt;As the project grows, maps may be updated, refined, or expanded with new locations and clearer visual presentation.&lt;/p&gt;</description></item><item><title>Rules</title><link>https://marks2games.com/insect-steampunk/rules/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marks2games.com/insect-steampunk/rules/</guid><description>&lt;h2 id="rules"&gt;Rules
&lt;/h2&gt;&lt;p&gt;The core rules of &lt;strong&gt;Insect Steampunk&lt;/strong&gt; are available as a downloadable PDF.&lt;/p&gt;
&lt;p&gt;&lt;a class="link" href="../../downloads/insect-steampunk/insect-steampunk-rules.pdf" &gt;Download Rules PDF&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="what-are-these-rules"&gt;What are these rules?
&lt;/h2&gt;&lt;p&gt;These are the core rules of the Insect Steampunk tabletop RPG — the system that supports character creation, progression, specialization, and play within this unusual setting.&lt;/p&gt;
&lt;p&gt;The rules are designed specifically for the world of Insect Steampunk rather than adapted from a generic fantasy system. Their purpose is to support a style of play that matches the setting’s distinctive atmosphere, societies, and conflicts.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="what-makes-these-rules-different"&gt;What makes these rules different?
&lt;/h2&gt;&lt;p&gt;Insect Steampunk is built as a custom RPG system developed together with the setting itself.&lt;/p&gt;
&lt;p&gt;Instead of relying only on familiar fantasy assumptions, the system is intended to support:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;structured character growth&lt;/li&gt;
&lt;li&gt;meaningful specialization&lt;/li&gt;
&lt;li&gt;distinctive archetypes&lt;/li&gt;
&lt;li&gt;a setting-driven style of play&lt;/li&gt;
&lt;li&gt;mechanics that fit an unusual world rather than simply borrowing from conventional fantasy templates&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The intention is to create a game where system and world reinforce one another.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="project-status"&gt;Project status
&lt;/h2&gt;&lt;p&gt;The rules may continue to evolve over time as the project develops further. Some documents may be updated, expanded, or replaced by newer versions.&lt;/p&gt;
&lt;p&gt;Please treat the downloadable files as part of an actively developing project.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="related-materials"&gt;Related materials
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;a class="link" href="../bestiary/" &gt;Bestiary&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="link" href="../maps/" &gt;Maps&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="link" href="../archetypes/" &gt;Archetypes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>